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The First “Star Shark Cup” Global Virtual Reality Content Collection Contest

The First “Star Shark Cup” sponsored by Content Production Center of Virtual Reality (CPCVR), the work collection will begin on May 1th.

Introduction
In order to select excellent content development and production team, CPCVR will host an international industry competition – “Star Shark Cup” Contest of Global Virtual Reality Content, to provide a more open and authoritative platform, while leading to its high efficiency directly to the needs of the market. Aims to select excellent virtual reality content production teams around the world and set the benchmark for the virtual reality content industry. At the same time, we will combine the capital and promote the healthy competition of the industry to optimize the transformation and development of “Industry-University Research.”

The competition will start collecting works in April, after 4 months of collection and 1 month of selection, the honor ceremony will hold in Fall, located in China.

Awards
Total 12 awards are presented by CPCVR: The First Prize, Second Prize, Third Prize, Best story, Best Creative, Best Sound, Best Art, Best Game Prize, Best Film, Best Application, Best Experience, Mobile Content. 12 well-known guests will be invited to form the committee to select the entries.

The contest will be held in Fall, located in China, and the winners will be announced in the ceremony. In addition, the organizing committee will also invite the selected outstanding work production teams to attend the award ceremony. The ceremony will also involve many investment institutions and outstanding enterprises in the virtual reality industry, which will be a good match for the developer’s team and the capital.

The outstanding works will be displayed in Exhibition of Second International Virtual Reality Innovation Conference, also be exhibited in more than three cities in China. One of the outstanding film and television works will be recommended by the center, will be exhibited in the VR film units at domestic and international film festivals.

Collection of Works
The contest will be divided into two regions: domestic and overseas. The competition committee will be directly responsible for collecting the works in China. The overseas region will be implemented in the U.S. Branch of Content Production Center of Virtual Reality. Our company reserves the right of final interpretation.

The competition will begin on May1th, 2018, the collection will be due on July 31th, 2018.
All VR, AR works do not restrict content, subject, production tools and adaptation of the hardware. The competition is open to all full-copyright work.

Sign Up
The teams of developers who are interested in participating in the contest will need to send the entries to the organizer’s email. The e-mail will be in the “category – the name of the developer-the developer group” format as the title, which should include the work introduction, the team introduction, and contents. Domestic works sent to
YUAN.gao@cpcvr.org. Overseas work sent tocpcvr.us@gmail.com.

About Us
The Content Production Center of Virtual Reality (CPCVR) was set up under the guidance of Industry and Information Department, which is the executive branch of the industry. The CPCVR aims to build closed ecosystem of virtual reality content production. It has been given the mission as the market-oriented, which attracts global upstream and downstream enterprises in the field to do research, film, production, training, communication, and evaluation. The CPCVR Center will be taking artificial intelligence, big data, cloud computing, Internet of things, robots, unmanned aerial vehicle (UAV) as new technology to mix.

All these technologies could make the content production highly intelligent, become a real symbol of the global virtual reality content production. The Center is planning to build three major platforms (Technology, Talent, and Resources), also setting up the production, education, communication, research, application, and evaluation to form the core matrix of Chinese virtual reality industry.

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